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Michael Stuart Kelly
20 Master Plots

This is a small report on an amazing little book I bought called 20 Master Plots and How to Build Them by Ronald B. Tobias. It is published by Writer’s Digest Books. I will give an overview of the essentials, but I highly advise anyone interested in writing fiction to purchase this book and study it.

Frankly, when I got it, I was interested in seeing what the cliché plots would be. What I got was something much more special. The first six chapters deal with plot essentials and are some of the most enlightening observations on plot I have ever read.

I will comment on those chapters. Then I will cover each of the 20 types of plot in separate posts as I study them. But before that and to kill the suspense, I will give the titles of 20 types of master plots:

1. Quest
2. Adventure
3. Pursuit
4. Rescue
5. Escape
6. Revenge
7. The Riddle
8. Rivalry
9. Underdog
10. Temptation
11. Metamorphosis
12. Transformation
13. Maturation
14. Love
15. Forbidden Love
16. Sacrifice
17. Discovery
18. Wretched Excess
19. Ascension
20. Descension

Now on to the chapters.
Michael Stuart Kelly
Chapter 1 – Invisible Fiction

Tobias got his title “Invisible Fiction” from the habit people have of telling stories by word of mouth and embellishing them until they fit the characteristics of a proper plot.

He makes an important observation that plot is not merely a static skeleton (although it is to some extent), but that it is a cohesive force that works dynamically. The metaphor of electromagnetism is used as being better for plot than skeleton, i.e., a force that arranges random bits into a pattern. This word, pattern, is used as the most important element of plot.

Plot is defined as “a chain of cause-and-effect relationships that constantly create a pattern of unified action and behavior.” The cause-and-effect element creates the question, “Why does this happen?” in the mind of the audience. “Behavior” means patterns of characters acting and feeling according to primal motivations like maternal instinct, wish to survive, defending oneself, etc. “Unified pattern” has the specific meaning of being in three parts: a beginning, a middle and an end.

The beginning is the setup, defining characters and what they want.

The middle is where the wants of the main characters are frustrated and new elements and paths are introduced through reversals. Aristotle used the term “rising action” for the tension of a character pursuing a goal and encountering increasingly difficult obstacles, and a point called “recognition” where the relationship between characters changes because of the series of reversals. From the book: “A reversal is an event, but recognition is the irreversible emotional change within the characters brought about by the event.”

The end is where the climax occurs. In a final resolution point, unresolved issues are exposed and clarified, and the wants of the main characters are settled (for better or worse).

A difference is made between story and plot. A story is merely a sequence of events that happen. A plot is a pattern imposed on a sequence of events.

Interesting information is given on the number of plots in existence. Some people say there are an untold number of plots in the world. Rudyard Kipling said there were 69. Carlo Gozzi said there were 36, but since half are out of date (like miracle plays), there are only 18. Aristotle said there are 2 (plots of action and plots of the mind, i.e., character).
Michael Stuart Kelly
Chapter 2 – The Lowest Common Plot Denominators

There are eight lowest common denominators for plot according to Tobias.

1. Tension must be the fuel. There is no tension by simply saying that someone wants something, and then he gets it. He has to be denied – and it helps when further obstacles (including characters) and explanations of why it is denied are added.

2. Tension is created through opposition. There is a difference between what is called local tension and long lasting tension. Local tension is something like if a man proposed marriage to a woman and she refused him. An example of long lasting tension is if he is an alcoholic and this problem was her objection to marrying him, so he fights his demons during the story to stay on the wagon and sway her.

3. Tension has to grow as opposition increases. This must lead to a climax. Obviously, serious conflicts (long lasting tension) have to be used for building up to a climax. Local tension is no good for this. Local tension is useful only for immediate action, not for being used with increasing intensity. During an example, Tobias gave a wonderful little breakdown of the major sections of a plot (please do not confuse this with the acts of a play, although this could coincide:
Act 1 – Setup
Act 2 – Complications
Act 3 – Resolution

4. A change in personality should be the point of the story. This is one point where I think Tobias got ahead of himself. Change in personality does not apply to action stories. The good guys usually stay the same in these stories, even after kicking the ass of the bad guys. However, a change in personality does make a character, even an action character, vastly more interesting – especially if he/she becomes wiser.

5. When something happens, it has to be important. Warning is given to not let your characters do too much that does not contribute to the plot. A saying from Chekhov is given: “If you show a shotgun in the first act, it must go off in the third.”

All unimportant acts are trade-offs with tension and must be judged that way. Here is a very strong quote from the book about this. “The more you make side trips, the more you dilute the effect of tension you’ve been trying to create, the more you dilute the drama itself.”

6. The causal must look casual. As all important things introduced in a plot are cause-effect, but they come off better if they appear natural and casual.

7. Blind luck is not used as a plot element. There are two restrictions a good writer accepts: (a) he creates a world with its own set of rules which are consistent from beginning to end; and (b) when something happens, it does so for a reason, and this must be given at some point in the story.

8. The central character performs the central action of the climax. One nice observation Tobias made here is that the climax is the point of no return.

My comment: I have a real problem with thinking in terms of this kind of list, so I have the habit of breaking these things down into something simpler. Otherwise I forget them. Basically stated, I find more value in remembering that a good plot:
a - Uses increasing tension through opposition until it reaches a climax;
b - If possible, will make the main character change his personality;
c - Uses only details and acts that happen for plot-related reasons, despite appearing casual; and
d - Will have the main character do the important stuff in the climax.

These lowest common denominators can be simplified even further: The main character has to do things, being opposed with increasing tension, until he is involved in a climax, and he might change his personality doing it. All events, people and things in the story are used to this end.
Michael Stuart Kelly
Chapter 3 – The Strong Force

To start with, the writer must think about how he works and thinks in order to figure out how to go about writing. Tobias researched everything he could get his hands on regarding plot and came to the conclusion that he was generally faced with “cookbook” type formulations (recipes) that should have been called, “This Is What Works For Me.” The funnies quote on this point is from Somerset Maugham: “There are three rules for writing a novel. Unfortunately no one knows what they are.”

This chapter deals with a division of plots into “plots of the body” and “plots of the mind.” Since plot to him is a pattern, then these are not seen as mutually exclusive categories, but rather as the focus of a story. He mentions that in Dante’s inferno, those damned for fraud were thrown into the lowest circles of Hell, and those damned for force were a bit higher. This is added to the conclusion that human beings value mental skills somewhat more than physical ones.

A very interesting observation is made about how tragedy and comedy evolved out of this division. Tragedy was considered as a plot of force (body) and comedy was a plot of fraud (mind). Modern literature has mixed this up a bit more – especially with psychodramas and the slapstick aspect in much comedy – but this observation is still very useful for doing some soul searching in deciding what to write.

An interesting comment on slapstick like The Three Stooges is that it lampooned society and its institutions; it was not just purely physical, but involved the mind also. A banker or other stiff-necked character getting a pie in the face is a lot funnier than an average person getting it.

The basic two characteristics of an action plot (force or body) is that (1) the main character does not change all that much at the end – the situation is given more emphasis than character motivations, which are usually clear-cut and unchanging; and (2) the audience is challenged to solve some kind of puzzle or mystery.

The basic characteristic of a plot of the mind is that the main character is searching for some kind of meaning. How that impacts him is the point of the story.

Thus the writer needs to state a bias to himself when he starts out. He needs to decide on a strong force and a weak force plot-wise. If his strong force is to be action, then the quest for meaning (or emphasis on people, i.e., a character-driven plot) will be his weak force and vice versa. Note that Tobias does not exclude one from the other, but puts them in a strong-weak balance instead.

One note on Atlas Shrugged. I believe that this work achieved about the closest to a 50-50 balance between action and quest for meaning I have come across – but still, the emphasis to me comes across as being more on the character development of Dagny and Hank Rearden than on the action adventures of Francisco D’Anconia and John Galt and the secondary characters, or the philosophical speeches, which is a nonfiction element of this book (no character development and no action in them). I also believe that this is one of the strongest obstacles in getting it onto film, where time constraints and the nature of adding image do not allow easily for that kind of plot balance or nonfiction content.
Michael Stuart Kelly
Chapter 4 – Deep Structure

This chapter will hit a nerve with Objectivists. The deep structure of a plot is morality.

To be clear, a story is not necessarily about adherence to a morality. But it will always include a moral system that is behind the world that the author creates. Thus the author not only creates a world, he creates a code of how people behave in that world.

Tobias mentions that the author is free to choose any underlying moral system he wishes to portray and draw whatever conclusions he wants to from it. The trick is to be convincing in order to affect the audience. The more convincingly portrayed the moral system is, which he also calls the “argument,” the more the audience is affected. He makes the remark that even bad works probably affect us to some extent, but great works affect us profoundly.

He gives several tips on how to be convincing in creating the moral part of the story’s world, but his language is in normal mainstream terms. As my comments and summary are for an Objectivist audience, I will use some Objectivist concepts (just a small few) where he phrased things a bit differently; however, I believe that the meaning is the same.

To start with, Tobias has a huge preference for character stories (mind), not action ones (body), so his advice is generally geared toward making things more complicated. He examines looking at issues in a black and white manner, then talks about gray.

Here is how he sees the black/white/gray morality question in action plots:

“Sure, no one cares about the moral universe of Indiana Jones or James Bond. They’re good guys and the good guys fight evil, period. Strip away the actions, and there’s nothing left.”

I would add that there is not supposed to be anything left, either. The purpose of that kind of plot is more focused on entertainment and less on reflection.

Where he discusses black and white, however, he gets very interesting.

A value can be good or bad. Making a value judgment is what he calls our manner of dividing the world into opposites and either-or arguments. Reality is usually much more complex and it presents us with facts that are full of grays. It is not made up of our value choices. It is what it is (A is A). Thus for Objectivist literature, I arrived at the following equation:

What something is (fact) = a vast array of grays (in terms of value to a person).
Morality (general chosen value judgments) = black and white.

This “what something is” can also include the psychological make-up of a character or other restrictions on his life. But his sense of morality (his overall value choices) should generally hold a good or bad (or evil) evaluation.

For the purpose of creating long range tension, a character needs to be put morally between a rock and a hard place. For Objectivists, this would mean that the black-and-white of his morality should collide with the grays reality presents him.

How Tobias suggests to do this is to present both sides of the argument from opposing forces as convincingly as possible. He says to let the characters tear into each other if they want – but for the writer to act as referee only and make sure the opposing characters stay within the situation. (All this reminds me strongly of Night of January 16th.)

He warns against making propaganda, which is more appropriate to nonfiction. The basic suggestions he gives for creating tension from presenting a moral system are as follows:
  1. Choose a great issue of the day that is irreconcilable, such as abortion, euthanasia, capital punishment, divorce, custody, homosexuality, revenge and temptation, among others. Objectivists could probably add altruism, collectivism, the use of force and so forth, but real creativity would be needed to put a new spin on them to compete with Rand’s overkill.
  2. Make both sides of the argument logical. (In other words, avoid straw men.)
  3. Make both sides of the argument well founded and valid (from the character’s point of view).
  4. Make both sides of the argument compelling, with a strong emotional appeal.
Tobias uses an interesting phrase, “dynamic tension of irreconcilability.” As he states:

“To develop deep structure, you must develop an irreconcilable argument that has two mutually exclusive sides, both of which are logical, valid and compelling.

On a personal note, one treat for me was to discover the following Tolstoy quote in this book: “The best stories don’t come from ‘good vs. bad’ but from ‘good vs. good.’ ”

I always thought that this was an approach that was almost exclusive to Rand and it is refreshing to see that it is specifically stated in a classic. I am presuming that Tolstoy did not originate the concept, but merely stated it. So this makes me want to look harder at the classics, which is a very good thing to do for any writer.
Michael Stuart Kelly
Chapter 5 – Triangles

The issue of the relationship between characters and plot is considered here. The first consideration is character dynamic. This means the relationship between any two characters. Relationship will heavily involve emotional interactions.

If the plot only has two main characters, [A] and [B], the character dynamic is two: the relationship of [A] to [B], especially as seen from the eyes of [A], and the relationship of [B] to [A], especially as seen from the eyes of [B].

If the plot has three main characters, [A] [B] and [C], the character dynamic is six:
[A] to [B] and [B] to [A]
[A] to [C] and [C] to [A]
[B] to [C] and [C] to [B]

If the plot has four main characters, [A] [B] [C] and [D], the character dynamic is twelve:
[A] to [B] and [B] to [A]
[A] to [C] and [C] to [A]
[A] to [D] and [D] to [A]
[B] to [C] and [C] to [B]
[B] to [D] and [D] to [B]
[C] to [D] and [D] to [C]

Tobias warns against using a fifth main character, since the dynamic would be twenty. From the book: “Sounds like a nineteenth century Russian novel, doesn’t it?”

How about, “Sounds like a Rand novel, doesn’t it?” Notice that The Fountainhead has three main characters, Roark, Keating and Dominique, with two secondary ones, Wynand and Toohey. The rest is supporting cast. Notice that there are two heroes and one villain.

Atlas Shrugged has five main characters, Dagny, Rearden, D’Anconia, Galt and James Taggart. The list of secondary characters is numerous and so is the supporting cast. Notice that there are four heroes and one villain.

From the book (but thinking about Atlas Shrugged): “Think of the incredible burden on the writer trying to juggle twenty character interactions simultaneously. Juggling twelve is possible, but it takes great skill: You’d have major characters going in and out of phase constantly, with usually no more than three majors in a scene at any one time, except for big confrontation scenes and the climax.”

Tobias concludes that character triangles are the strongest character combinations and the most common. Not too simple and not too complicated for a good story.

Frankly, for anyone thinking about creating Objectivist type literature (or any other type), it is a good idea to start out with this kind of limitation. Trying to write Atlas Shrugged on the first time out is a bit too ambitious for much chance at success.

Tobias also makes the very interesting observation that three is also a great number for overcoming obstacles. The hero tries twice and fails, then succeeds the third time, which carries great balance for tension. One failure is not enough. If he keeps trying more than three times and not succeeding, it gets boring.

A charming characterization is given, calling plot and character the “dynamic duo.” Tobias emphasizes the need for the characters to do things, not just say them.

From the book: “Plot, then, is a function of character, and a character is a function of plot. The two can’t be divided in any meaningful way. Action is their common ground. Without action there is no character, and without action there is no plot.”

Don’t forget that a “plot of the mind” (character driven) and a “plot of the body” (action driven) is a matter of focus, and one will not exclude the other. One will be the strong force and the other the weak force and both need action and characters.
Michael Stuart Kelly
Chapter 6 – Twenty Master Plots: Prologue

Plot as pattern is stressed in this chapter. Patterns of action and patterns of behavior are “integrated to make a whole.” (Remember, this “whole” means something that has a beginning – setup, middle – complications, and end – resolution, with increasing tension leading to a climax.)

Plots are not templates to fix events to, although they can be used like that.

The plots in use today are the same ones that have been used over the centuries in the world’s oldest literature. They have taken centuries to evolve and they are based on common human experience.

There is no such thing as originality of plot, but in how a plot is presented instead. A plot can be bent and shaped to fit a story and a new spin can be put on one. But this entails learning the rules before learning when you can break them and still have a work that will satisfy an audience.

From the book: “The trick in learning how to use plot is not copying but adapting it to the needs of your story.” Thus plots are public domain and should be used without remorse.

As a humorous manner of stressing this, Tobias gives the following two quotes:
Lionel Trilling: “Immature artists imitate. Mature artists steal.”
T.S. Eliot: “The immature poet steals; the mature poet plagiarizes.”
In other words, it’s OK to get ideas from others.

My comment: This seems to contradict Rand’s approach, but not really. Even she had to learn her craft and she did learn it from others (she even took a course in film-writing at the State Institute of Cinema in Leningrad). Here is a quote from her in a letter to Gerald Loeb, June 3, 1944:

“The method I would recommend, and the one by which I learned is this: whenever you read any book or story, analyze it and ask yourself what makes it work. If you read a good passage which you enjoy—ask yourself what precisely makes it good, what is the technique used, how was the effect achieved. It is never accidental. If you read a bad passage, ask yourself what is the mistake, what makes it bad. Then, of course, don't ever copy what you find good, don't imitate—only learn the principle and apply it in your own way.”

So, to be clear, Tobias is not calling on the author to put his name on a work he did not create or be merely imitative, but instead to be attentive to the universal values and conditions present in the works of others and use them without shame.

A plot is a universal literary value.
Landon Erp
Since I don't think I'll be interupting the flow at this point I'll comment. I'd say in a lot of ways, if your review is any indication of the overall dirrection of the book this should be an essential addendum to the romantic manifesto.

One thing that seperates Objectivism from other schools of thought is the lack of focus on truly "original thought" (as in at the expense of learning from those who've come before you and building on that). There is no shame in learning from people who spent lifetimes developing a given skill and then applying that same determination in your own work to building on that foundation. But there is a method by which to accomplish this and this is very helpful insight.

Thanks for posting this.

---Landon
Michael Stuart Kelly
Landon,

I don't mind you or anyone breaking the flow of this small report to make a constructive comment. I think that the learning that needs to be done is much more important than keeping to a format. I know that I am learning my butt off doing this. I am filling in gaps that have plagued me for years.

What I am doing in essence is planting seeds by providing an introduction to extremely important information. Frankly, outside of Rand and extremely sporadic exceptions, Objectivist fiction (and poetry) usually sucks. So we all need this kind of nuts-and-bolts stuff - me included.

btw - I have no relationship at all to the author, Ronald Tobias. I am giving an outline of his work, since I saw that it is really useful to Objectivists. I started reading it and got excited. If you or any other reader finds this information valuable, I think the author should be paid in the best manner we can, by buying his book - and I would like to emphasize that.

Also, I am giving his ideas partially intermingled with my own observations - both to keep an Objectivist slant and simply because I cannot contain my own excitement. However, his ideas should be read in their entirety. His observations on different works, going from the classics all the way up to Hollywood, are small gems.

Please feel free to add any comments along the way you feel that would clarify a point or raise a new angle. As questions. Not only do I not mind, I welcome these things.

Michael
Michael Stuart Kelly
Chapter 7 – Master Plot #1: Quest

In this plot the protagonist will search for something tangible or intangible, be it a person, place or thing that will significantly change his life. This plot is one of the most enduring ones in the world and it is basically a character plot with action thrown in.

The works given as examples for a quest plot are:
Epic of Gilgamesh (probably the oldest written story on earth, from Ancient Sumeria)
Don Quixote by Miguel de Cervantes
The Grapes of Wrath by John Steinbeck
Lord Jim by Joseph Conrad
Lost Horizon by James Hilton
Jason and the Golden Fleece (Greek mythology)
Treasure of the Sierra Madre by B. Traven (more well-known as a movie)
The Wizard of Oz by L. Frank Baum (more well-known as a movie)

Tobias makes a point of stating that Raiders of the Lost Ark and Indiana Jones and the Last Crusade are not quests, but action stories instead. The main character does not change and what is sought has no value to the audience. This is an extremely important point: the thing sought in a quest plot is not a MacGuffin, but something that has a deep meaning to both the protagonist and the audience.

A MacGuffin is a charming word Alfred Hitchcock used for a plot device that is extremely important to the protagonist (and others), but not to the audience. In spy stories, it is secret papers or CD or tape recording, or in cops and robbers, it is a necklace or money, in short, any object that a character wants badly and cannot find – but one that means very little to the audience. MacGuffin. I like that word.

In a quest plot, the protagonist searches for something like immortality, a new life, lost honor, promised-land, Shangri-la, or something tangible like a ring of power or golden-fleece, so long as it will significantly change his life. A quest plot is all about the protagonist and his relationship to the object, so the protagonist needs to be fleshed out with inner conflicts and the object needs to have many levels of meaning. From the book: “Take out the object of their quest, and the story falls apart. In every case the hero is much different at the end of the story than at the beginning.”

Also, notice that the object of the quest always boils down to wisdom in some manner. As the story progresses, the protagonist increasingly becomes wiser, or more psychologically prepared to receive the final wisdom.

On the physical side, the action moves around a lot over large geographical areas. The stories are also episodic, where the protagonist has to ask directions, find and solve clues, pay some kind of dues to be admitted somewhere, and things of this nature.

Act 1 (or Phase 1) – Setup

This usually starts at the protagonist’s home and some force coming from need or desire prompts him to leave. At this point, not too much information is given about the protagonist – simply there is something that prompts an immediate decision to take off on a trial-run kind of basis.

Then there is a transitional phase, where the first event away from home occurs. This even causes the commitment to the journey and provides the character’s motivation – and is called a motivating incident in the book.

Tobias makes a big distinction between intent, which is what the character wants to achieve (which usually prompts him to take off initially), and motivation, which is why he wants to achieve it (which usually prompts him to commit).

A buddy is usually included as a traveling companion (or buddies) and is usually picked up in the motivating incident. A buddy is usually not present at the beginning so that proper focus gets placed on the protagonist. The buddy is a person or animal (or other type of character) the protagonist uses for sounding out his inner thoughts and arguing with, and the buddy is generally helpful along the way or gets into his own scrapes.

There is also usually a helpful character, (another character who can be a person, animal, robot or whatever) who provides information or conditions for the protagonist to find what he is seeking. This helpful character also should be included in Act I for the plot to not feel contrived later on. He should not pop up out of nowhere.

Act 2 (or Phase 2) – Complications

This act is where the question arises in the audience: Will the protagonist find what he is looking for? If the answer to that question is easy to answer, the story becomes boring.

All the obstacles that become created should be done to teach the protagonist something about himself or his quest (or about life). How the obstacles are kept interesting is in seeing how they affect the protagonist. If they are merely physical action like chases, landslides and so forth, they do not sustain the interest in the character’s inner growth. So it is important to see how these things teach the character something as he responds emotionally.

The character can move closer to his goal or come across red herrings that throw him off the track. As stated above, he will move around a lot, ask directions, find and solve clues, pay some kind of dues to be admitted somewhere, and things of this nature. Tobias does not mention it, but the protagonist normally fights, flees or chases enemies a lot too.

Act 3 (or Phase 3) – Climax and resolution

The climax is the moment of revelation, where the protagonist obtains or is denied his object he is searching for. Additional complications are often presented from the protagonist achieving his goal or being denied it, but finding out that what he was seeking (intent) was not what he really wanted (motivation).

The final result is that the protagonist learns about himself or he learns about life and the nature of his quest. He either changes inside or rejects the lessons and goes back to the way he was. The important thing is that he is wiser.

Checklist

There is a checklist at the end of each plot. As this is a study guide and not a plagiary, I will give a very brief summary of the checklist, since it is extremely important, but I will not give it in an elaborated form. Buy the book. It is well worth it.

1. The quest should be for a person, place or thing, with some kind of connection between intent and motivation.

2. Cover a large area and move around a lot.

3. Consider ending up geographically back where you started.

4. Make the change in character at the end clear, showing what he was and the gradual changes, including final state.

5. As the object of the quest is ultimately wisdom, this can be a process of growing up or maturation as an adult, covering years.

6. Motivating incident in Act 1.

7. Include buddy as traveling companion in Act 1.

8. Include helpful character in Act 1.

9. Revelation.

10. See if you want to make what he was seeking different in essence than what he thought it was.

My comments

This sounds so much like Atlas Shrugged that it isn’t funny. Ayn Rand always said that her novel was a mystery story. After reading this chapter, many dots got connected and light bulbs went off in my head. I now see Atlas Shrugged essentially as a quest by Dagny. I see Rand’s stated idea of theme (the crucial value of the mind) and plot-theme (the mind on strike) being entirely secondary to Dagny’s quest to find out why the world was collapsing. The whole structure is based on that. It sits on it. Dagny seeks wisdom. If you take her quest out of the story, it practically collapses into nonfiction and a series of short stories. Even Galt’s speech is an element of her own revelation, more so in terms of the quest plot than for Galt's design for the rest of the world.
Landon Erp
Soon as my financial situation gets more stable I'm fairly certain I'll be picking this up.

The weird thing is your last entry reminds me of a point I read in a comics specific writing publication (Sketch Magazine). One specific thing that comes to mind is a collumn Chuck Dixon (best known as a writer on several Batman centric comic series) wrote.

The gist is what makes you a writer the quote went something like this: "People tend to want to make this kind of an exclusive club, thus barring people like the guy who writes the old navy commercials from membership. But I think a lot can be learned from someone who can get his point accross in 30 seconds when it takes some people thousands of pages."

You might not want to include Indiana Jones in quest plots but that is still the foundation being used.

---Landon
Michael Stuart Kelly
Landon,

That thing you said about Indian Jones - and especially about learning from those who know how to communicate easily - is very, very true. I learned that the hard way. I used to be a classical composer (I even won composition competitions) and just about everything I wrote was performed professionally. Then one day I decided to fool around with popular music and tried to write a song.

ahem...

(I have some pretty good stuff now, but Lord, what a learning experience!) Maybe part of what I am trying to provide on this thread is a way to focus on simplicity. Getting a simple idea across convincingly is not as easy as it looks.

You, as a comic writer, know what is needed to make a simple chase scene come off correctly with excitement.

Still, one thing I have noticed with Tobias is that he vastly prefers character plots to action plots.

Anyway, Indiana Jones seems to be coming in the next chapter, "Adventure," which, from the looks of things, is a quest plot (in the voyage sense) with a MacGuffin and a rather strict "good versus evil" profile of heroes and villains. More action than character development.

But remember what Tobias said earlier. Both "character plot" and "action plot" are always present in all good fiction. They are merely in a "strong force" and "weak force" balance.

Michael
Landon Erp
I definitely see where you're coming from... as a side note are you planning on posting this in your bookstore?

---Landon
Michael Stuart Kelly
Chapter 8 – Master Plot #2: Adventure

The quest plot is character driven and the adventure plot is action driven. This means that the focus of the quest plot is on the person making the travels and the focus of the adventure plot is on the travels themselves.

It is not important for the main character to change in any fundamental manner. But he leaves to seek his fortune (or MacGuffin), since “fortune is never found at home, but somewhere over the rainbow.”

Tobias says that a sense of breathlessness is important to this kind of plot and that the event is always larger than the character.

Examples of adventure plot characters given in the book:
Indiana Jones
Luke Skywalker
James Bond
Robin Hood

Examples of adventure plots given in the book:
Twenty Thousand Leagues Under the Sea by Jules Verne
The Sea Wolf by Jack London
Robinson Crusoe by Daniel Defoe
Gullivers’s Travels by Jonathan Swift
The Three Languages by Brothers Grimm
Captains Courageous by Rudyard Kipling
The Wind in the Willows by Kenneth Grahame

An interesting comment Tobias makes is that the adventure story probably grew out of fairy tales, since the point of most fairy tales is to venture out into the unknown – fairy tales probably have some kind of origin in the fear a child has of leaving his mother’s protection.

He also notes that the audience likes these stories not only for the action, but because they get to go to exotic places. This can include foreign lands, a sunken continent, jungle, other planet, etc. (Science fiction and fantasy seem to fit this kind of plot well.)

As the setting and events are of prime importance, the author (at the end of the chapter) is told to make sure that he has first hand knowledge of the events and/or places. If he does not, then he must do a lot of homework at the library. The focus will be on places and events, so a wealth of detail will be needed. Sensory detail is especially important (look, smell, taste, sound and even touch.) This provides authenticity, but also gives the audience what they are seeking. i.e., branching out and learning about other places and things.

Tobias makes an excellent suggestion. During research, make notes, but especially write down where the information came from – like the name and author of a book, or film, or magazine (including article).

From the book: “Nothing is more frustrating than reading a detail you didn’t think was important and then realizing as you write that it’s the perfect detail – but you have no idea which book it was in.”

As an aside, Tobias mentions that a romance is usually involved (so the guy can finally get the gal at the end, or the gal is a traveling companion), but he does not elaborate. Also, this is not a requirement. (I find sex scenes to be almost a required cliché in current adventure fiction.)

Act 1 (or Phase 1) – Setup

An event impels the main character to move off. It is not enough for the protagonist to want to go. Something must push him hard. Thus this will be a motivating incident. (And don’t forget the MacGuffin if you need one.)

A question is asked. This question is the point of Act 1 and it should derive from the motivating incident.

(In this kind of story, the motivating incident will provide the protagonist with intent [what he wants], but not too much emphasis will be placed on motivation [why he wants it]. If it is a typical good guy versus bad guy story, the motivation will be grounded strongly in the fact that he is good.)

The groundwork for the entire journey should be laid in Act 1.

Tobias makes an interesting comment on the power of the first line in a fairy tale: “Once upon a time…” (It certainly gets the job done of making a start in a strange and wonderful place.)

Note that the protagonist simply enjoys or reacts to the events as they occur. He is not challenged by their meaning and they do not affect his character. The author is warned, however, to not abandon cause and effect and always try to find a correlation between the place/event and the hero.

Act 2 (or Phase 2) – Complications

The series of events and obstacles must relate back to the setup. Seeds that are sown in the setup start sprouting here. All events should have some tie-in to the protagonist’s intent (and motivation, when pertinent). Tobias warns against getting sidetracked (wandering too far from what the protagonist wants).

However, the focus should be on the event itself, not the character. (A simple example to me is the chase scene, which is in practically all adventure stories. Here the chase is in focus almost to the exclusion of why it is happening and how it affects the characters on a deep level. This especially includes the overly used Hollywood cliché, the car chase. In Westerns, it was a horse chase.)

Act 3 (or Phase 3) – Climax and resolution

The hero doesn’t change all that much when he gets his MacGuffin (or is denied it) or performs the crowning action.

Tobias does not mention a denouement (climax) here, but a good adventure story will have one. He does mention, however, that the question asked in Act 1 is finally answered here.

An analysis of a variation on the adventure plot was used to illustrate. I don’t know why Tobias used a variation on the normal plot to teach it (I suspect that he does not sympathize with action stories), but I will mention it to show how a variation on a plot can happen, I found this to be very interesting. He analyzes The Three Languages by Brothers Grimm.

Act 1 – A Swiss Count orders his son to leave for a year to become educated, then to come back and say what he had learned. In three different years of going out and coming back the boy said, respectively, that he had learned the language of dogs, frogs and birds. All three times the Count is displeased sends him away. The last time he even disowns the boy.

Act 2 – The boy comes to a tower and asks to sleep there for the night. The lord offers him a place in the ruins of an old tower nearby, but warns him that wild dogs might kill him. Since the boy knows what dogs say, he eavesdrops on them and learns that they are under a curse and are guarding a treasure. The boy goes back to the lord and tells him what he has learned and the lord offers to adopt him if he can deliver the treasure. The boy gets the treasure and hands it over to the lord, releases the dogs from their curse, and is adopted.

Act 3 – The boy decides to visit Rome (with the blessing of his new father). On the way he hears frogs croaking and understands them, but it makes him sad and thoughtful. When he gets to Rome the Pope has just died and there is a deadlock on who the new one should be. The Cardinals decide to wait for a sign from God. As the boy (now a young Count) enters the cathedral, two white doves fly down and land on his shoulders. This is taken as the sign from God and he is invited to become the new Pope. Despite not knowing how to do that, the birds tell him to accept. The frogs had told him he would be the new Pope also. He becomes anointed and consecrated. The birds even help him with Mass.

Notice that this is a variation on plot in general – not just the adventure plot – because there is a series of events in Act 1 (the boy leaves and comes back three times) and only one main event in Act 2. The opposite is usually the case.

Notice also that the actions in Act 2 and Act 3 rely on the boy having learned the language of three different animals. Also, the boy moves through three different fathers, from one who rejects him, to one who adopts him, to being son No. 1 of the Heavenly Father (the climax). The question in Act 1 that is asked and answered in Act 3 is if the boy will be able to make it in the world (and maybe find a new father).

Checklist

1. Focus more on journey than on the character.

2. Go to new and exotic places and do strange new things.

3. The protagonist seeks fortune in the world, as it is not found at home.

4. A motivating event set the protagonist off.

5. The same cause-and-effect relationships in Act 1 should hold for Act 2 and Act 3.

6. The hero doesn’t change in any profound manner.

7. Often there is a romance.

My comments

This particular chapter is a bit more disorganized than the others. I believe that Tobias finds action stories somewhat boring because he, as an author, is more character oriented. He even illustrates this kind of plot by an exception (a variation).

The Three Languages sounds like a terrific outline for martial arts story to me – taking the religious aspect out and changing the fathers for masters. That popped into my head as I was reading it.

Rand apparently didn’t like her action characters to change. In a review of The Girl Hunters by Mickey Spillane, she wrote with distaste about Mike Hammer recovering from a drinking problem, saying that it was out of character (and implying that she was disappointed with that). In the sense of not changing, Roark is more of an action hero than one who grows in some meaningful manner – emotionally or morally.
Michael Stuart Kelly
Chapter 9 – Master Plot #3: Pursuit

This type of plot is an action plot. The chase is more important than the characters.

The thrill derives from the children’s games of tag and hide-and-seek. As we grow older, we never lose our appetite for them, but the form changes. From the book: “The pursuit plot is the literary version of hide-and-seek.”

The cast boils down to two, usually a hero and a villain. (But others are usually involved.) Either side can chase the other.

The distinguishing characteristic is the quality of the chase. Unpredictability is a top value for this kind of plot. Too many clichés make it dull. Putting a new spin on clichés is a very good idea. There is a need for lots of physical action, clever dodges and ruses.

Tension comes from the proximity of the two characters. From the book: “Tension is greatest at the moment just before it seems capture is inevitable.”

As Aristotle said, action defines character. From the book: “There comes a point where action no longer defines character, where action is solely for the sake of action.” Obviously, this is not high quality, even in a pursuit plot.

Tobias stresses confinement as a good plot device. At some point the one being pursued becomes trapped or confined. Tension is greater in confined quarters (so this is a good thing to place at climax points). But too much confinement makes movement and action difficult.

Pursuit plots are extremely well suited for motion pictures.

Movies that are pursuit plots

Duel
Sugarland Express
Jaws
Smokey and the Bandit
The French Connection
Night of the Living Dead
Terminator
Midnight Run
Romancing the Stone
Friday the Thirteenth
Halloween
Nightmare on Elm Street
Bonnie and Clyde
Moby Dick (movie version only)
Butch Cassidy and the Sundance Kid
The Hunt for Red October

Other works

Les Miserables by Victor Hugo
Sherlock Holmes series
Lots of cartoons (especially Wile E. Coyote and Road Runner)

Works featuring confinement

Alien
Narrow Margin
Murder on the Orient Express
Die Hard
Under Siege
Passenger 57 (Tobias thinks this confined space, hijacked airplane, was too small for the story)

Act 1 (or Phase 1) – Setup

The following are identified in the setup:
- Who the good guy and bad guy are;
- Who is chasing whom; and
- Why one is chasing the other. (Sometimes only intent is given, like “to kill the chased person” in a horror film, but not the motivation, which is optional.)

A motivating incident sets the pursuit in motion.

Act 2 (or Phase 2) – Complications

Twists, turns and reversals are more important here than practically for any other kind of plot.

Act 3 (or Phase 3) – Climax and resolution

Here the one being pursued permanently escapes or is permanently caught. (Lots of films leave an out at the end, though, for a sequel.)

Checklist

1. The pursuit is more important than the characters in it.

2. Make the dangers of getting caught real.

3. The pursuer has to have reasonable chances throughout the story of catching the pursued person, and can even catch him for awhile.

4. Lots of physical action.

5. Make the story and characters exciting (avoid worn-out clichés).

6. Make characters that are contrary to standard ones to avoid clichés. (Make bad guys into good guys, tough guys into weak, etc.)

7. Use confinement to increase tension.

8. Act 1 sets the ground rules, sets the stakes and starts with motivating incident.

My comments

This type of plot is frequently a long sequence in another kind of plot. Also, I HATE car chases in films, but I guess we have to live with them.
Michael Stuart Kelly
Chapter 10 – Master Plot #4: Rescue

This is also a type of action plot. The rescue is more important than the characters. The point of this plot is to save someone or something.

Tobias tries to make is a synthesis of the three preceding plots, adventure (the hero goes forth in the world), quest (the hero seeks something of high value) and pursuit (the hero chases the villain). Then he adds the third ingredient, the victim.

There are three main characters: the protagonist, the antagonist and the victim.

This type of plot is seen as one of the strongest ones in terms of moral black-and-white. The abductor is evil and the rescuer is good. Period. From the book: “… in rescue plots, the concept of rescue seems to imply right vs. wrong. It’s inherent in the word, ‘rescue.’ To be rescued is to be delivered from confinement, danger, violence or evil.”

However a spin is sometimes put on it, like both the protagonist and antagonist being good guys, or the victim ending up having staged the abduction.

Protagonist

Normally the plot is vehicle for the protagonist, who carries the brunt of the action.

There is a strong attachment between the protagonist and the victim. The most common one is love, but sometimes it is something else like mercenary work. Still, a mercenary ultimately will be guided by a noble virtue, like a sense of justice. From the book: “Whatever the motivation, it is a strong moral urge to right and wrong.”

The protagonist usually is led to places he is unfamiliar with and puts him at a strong disadvantage – and this increases tension. He usually fights on the antagonist’s turf.

The protagonist’s emotional focus is on the antagonist, much more so than on the victim.

Antagonist

The antagonist is most often a kidnapper. He is most often evil. Tobias says that the evil magician of yesteryear who kidnaps the princess and takes her to a dark castle is still alive and well in modern literature. He may not have any more magic, but he still has his powers intact to do evil.

The antagonist usually plays second fiddle. He comes on stage periodically to remind the audience of the protagonist’s troubles and he usually has hands-on involvement with the protagonist’s woes and obstacles (or he orders others to do his dirty work).

The antagonist is the plot device to deprive the protagonist of a value.

He is usually very clever and devious.

Victim

The victim is by far the least important character in the story. He is usually nothing more than a MacGuffin. He is incidental and usually “more object than human.”

Works mentioned:

Ruslan and Lyudmila (poem by Pushkin, then later opera by Glinka)
Madame Ranevskaya (play adapted by Yury Belof based on Anton Chekhov’s The Cherry Orchard)
The Rescuers (movie with John Wayne)
The Princess Bride by William Goldman
King Kong
The Golden Child (movie with Eddie Murphy)
The Searchers (movie with John Wayne)

Act 1 (or Phase 1) – Setup

Separation.

The relationship between the protagonist and victim is established. The abduction takes place near the end of Act 1.

Act 2 (or Phase 2) – Complications

Pursuit.

The antagonist deals the cards to the protagonist. What the protagonist does is defined by the actions of the antagonist. Tricks, traps, diversions, red herrings, etc., usually come from the antagonist.

Tobias states that since the outcome of this kind of plot is almost always known in advance, the pursuit must be as entertaining as possible, and the reversals, traps, tricks, etc., should be clever and surprising. Predictability will kill audience interest.

The protagonist rarely suffers any serious disability, but may receive a minor wound of some sort.

He mentions one interesting possibility, that the pursuit can “elevate the common person to heroic proportion.”

Act 3 (or Phase 3) – Climax and resolution

Confrontation and reunion.

Basically this is an “action-packed clash between the forces of good and evil.”

Tobias states that you might want to make the hero fail, but you better have a damn good reason for it if the audience is to accept it. If not, the work will lay an egg.

Despite being one of the most formula-type plots, with stock characters and situations, it is one of the most emotionally satisfying ones. From the book: “It confirms the moral order of the universe by overcoming evil; it restores order in a chaotic world; and it reaffirms the power of love.”

Checklist

1. Action more than character.

2. Triangle: Hero, villain and victim, with hero rescuing victim from villain.

3. Black-and-white morality.

4. Focus is on the hero’s pursuit of villain (not on relationship to victim).

5. Hero goes out into the world to unfamiliar places and usually goes on villain’s turf.

6. Hero’s actions are defined by villain’s actions.

7. Villain is used to deprive hero (and this can go on a deeper level).

8. Villain constantly interferes hands-on (or by ordering others) with hero’s progress.

9. Victim is MacGuffin.

10. Three dramatic phases: (1) separation, (2) pursuit, and (3) confrontation and reunion.

My comments

I personally don’t see the synthesis Tobias tries to make with adventure, quest and pursuit. I see a rescue plot as more of a sub-category of a pursuit plot than anything else. At any rate, the protagonist chases the villain to recover what was taken from him or lost.

There is a strong rescue element in Atlas Shrugged, but it works on a subplot level. Dagny’s quest is far more important and the people “abducted” along the way are presented as part of that quest.
Landon Erp
Your point by point review has been great so far. I'm kind of curious though if Tobias had any observations of different plots that work well beside each other or can be successfully merged without possibility of overload or falling apart.

Either way great discussion so far keep it coming. smile.gif

---Landon
Michael Stuart Kelly
Landon,

I think the emphasis is on pattern, not mold. So long as a plot pattern fits your story, you can use it in any general manner you wish.

I see no problem with merging plots or changing them. Tobias comments that you learn the rules and thus learn where you can break them. This whole discussion is about learning some basic rules.

What I would not do, however, is throw out the standard setup/complications/climax sequence of plot parts.

If you look at a strange film like From Dusk Till Dawn with Quintin Tarantino, you actually see two separate plots strung together, one ofter the other. That worked commercially, but I don't know if you like that kind of film.

Tarantino seems to be the one in Hollywood doing the most horsing around with plot. (The Kill Bill films are completely episodic - a series of plots strung together.)

As I mentioned with Atlas Shrugged, if you take out Dagny's quest, you get a bunch of short stories, each with its own plot (and nonfiction essays presented with fiction dressing).

Michael
Landon Erp
I definitely like that type of story. I'm kind of an odd duck that way. But ideas like that work very well for my medium, most comics are episodic by nature so a big part of the skill invloved is in seamlessly streaming one plot into the next.

Long story short you're right I probably need to get this book.

---Landon
Michael Stuart Kelly
Chapter 11 – Master Plot #5: Escape

This is an action plot that is centered on capture and escape. It is not a character plot where the protagonist is trying to escape a personal demon (addiction, phobia, dependency, etc.).

The protagonist becomes confined and wants to escape. This is also used a lot in fairy tales (and myths). It is the other side of the rescue plot – instead of the protagonist chasing the antagonist, the protagonist frees himself runs away from the antagonist. The protagonist is the victim.

In general, the morality is simple: good versus evil, since the protagonist is confined unjustly. Sometimes, however, it is a contest of wills between strong personalities between the confined protagonist and the antagonist.

A surprise ending works well with this kind of plot

Works mentioned

The Prisoner of Zenda by Sir Anthony Hope Hawkins
Typee by Herman Melville
“The Ransom of Red Chief” by O. Henry
Midnight Express by William Hayes and William Hofer (later film by Alan Parker)
“Occurrence at Oak Creek Bridge” by Ambrose Bierce

Movies mentioned

Papillon
Invasion of the Body Snatchers
The Great Escape
Stalag 17

Act 1 (or Phase 1) – Setup

The protagonist is captured and confined or put in prison. It doesn’t matter if he deserves to be. The question asked, of course, is if the protagonist will escape.

The antagonist controls the situation here and in Act 2.

Act 2 (or Phase 2) – Complications

This part deals with details of the confinement and plans for escape. All the protagonist’s attempts to escape must (1) fail, or (2) result in recapture if they succeed.

Act 3 (or Phase 3) – Climax and resolution

This is the escape itself. Often, well laid plans in Act 2 simply fall apart and the protagonist has to improvise. “All hell breaks loose.”

Now the protagonist controls the situation. If there is a moral score to be settled with the antagonist, it is done here, too.

As stated above, surprise endings work well, since the standard outcome is so strongly imagined by the audience. Making things go wrong is a well-used device.

Checklist

1. Hero is physically confined against his will and wants to literally escape.

2. Black and white morality.

3. Hero is victim (unlike rescue plot, where hero saves victim).

4. Act 1 – Confinement (imprisonment) and initial attempts at escape.

5. Act 2 – Hero makes plans to escape. They are thwarted.

6. Act 3 – Escape.

7. Villain controls Act 1 and 2. Hero controls Act 3.

My comments

There are elements of the escape plot in a subplot of Atlas Shrugged: when Galt is taken prisoner.

Edit - By coincidence, I happen to be reading a book about a serial killer by Michael Prescott, In Dark Places, which is an escape plot (so far). However, it is in reverse. The villain is captured and escapes. Then the hunt is on. Also, the protagonist is, in part, one of the ones on the jailer's side, but then I believe she will become hunted by the villain as he is being hunted (or, at least her daughter will be). I will post a breakdown after I finish the book.

Second Edit - I did finish the book. It is a wonderful example of modern storytelling. Essentially it played out as an escape plot, but with a twist. Someone on the good guy's side was captured and needed to escape too. So it was a double escape plot, with the villain and a good guy both being captured. I hope I don't spoil anything by saying the following: the number of major twists and reversals at the end was extremely entertaining. Item of interest: Michael Prescott used to be an Objectivist. He changed his views before becoming a best-selling author. That is why his subject is about a serial killer and not, say, an architect.
Michael Stuart Kelly
Chapter 12 – Master Plot #6: Revenge

The revenge plot pattern is has not changed in over 3,000 years. Revenge is predominantly an action plot, but it can be a character plot too. It appeals to a deep emotional level and is vigilante justice. Simply stated, the protagonist suffers a real or imagined injustice and retaliates.

Most often, the hero must take justice in his own hands, since the system is inept, incompetent, full of loop-holes, extremely limited in some manner. This appeals to the audience’s frustration with bureaucracies.

The main rule is that the punishment must equal the crime. This holds absolutely true if the hero is the one seeking revenge. (Eye for an eye…)

If it is the villain is the one who seeks revenge, then blowing the injury and/or the punishment all out of proportion will make the audience despise him. It is also a good means to reveal a psychopath. From the book about a villain who managed to obtain revenge by killing the new wife of her former husband and the villain’s own children by him (Medea): “Even though she must suffer the same fate [loneliness and grief], it will always be tempered by the sweetness of her revenge.”

Older revenge tragedies wanted to show that there is a high price attached to revenge. Usually the hero dies (and many times, lots of people on both sides are killed).

More modern revenge tales let the hero “bask in self-righteousness,” feeling “justified and liberated by the act of vengeance.” There is very little emotional suffering by the hero at the end. This makes a strong appeal to the audience to feel cleansed – catharsis.

The revenge plot is a story about the dark side of human nature. Revenge is the intent, but the motivation can be two: (1) the hero remains a sympathetic person retaliating against injustice, or (2) the hero’s values become distorted through the desire for revenge. Revenge tends to emotionally possess the protagonist, so in addition to intent, it works well as a simple motivation.

As an interesting aside, Tobias mentioned a classic Western plot (which is not exactly a revenge plot, but close). From the book: “The hired sheriff cleans up the town, but the townspeople get fed up with all the violence associated with the clean-up and ask him to leave.”

Violence usually accompanies a revenge plot. Most revenge is violent. In comedies, however, fraud or less violent retaliation is more common. Once again, the rule prevails that the punishment must fit the crime.

Many sting and con-man type films are revenge plots (not all). (David Mamet is mentioned as a famous author of sting and con-man stories.) This type of plot takes a long time in the setup and usually delights the audience.

Works mentioned

The Spanish Tragedy by Thomas Kyd
Antonio’s Revenge by John Marston
The Revenge of Bussy d’Ambroise by George Chapman
Tragedy of Hoffman by Henry Chettle
The Revengers Tragedie by Cyril Tourneur
Hamlet by William Shakespeare
“The Cask of Amontillado” by Edgar Allen Poe
Medea by Euripides

Movies mentioned

Death Wish
Sudden Impact
The Outlaw Josey Wales
Ulu (from New Zealand)

Act 1 (or Phase 1) – Setup

The crime.

A crime is committed against the hero, who is unable to rally a defense. He can be absent, or he can be present and made to watch (increasing the horror and outrage).

Some stories start after the crime has been committed, but Tobias advises against this. The audience is less likely to feel empathy for the protagonist. The crime sequence creates a strong bond between the audience and the victim (the protagonist).

Tobias gives some really good action advice here. This is one of the tricks of the trade that should be learned well. Then it can be followed or broken as needed.

From the book: “Generally it’s good advice for any writer to start a scene late and get out early; that is, don’t drag your reader through every detail leading up to the action, and don’t “hang around” after it. (…) But I don’t recommend cutting the scenes so tightly that the audience doesn’t witness the crime, because it may be an important element for the reader to experience emotionally.”

Another gem from the book: “One of your primary goals in this plot is to build a strong emotional bridge between your readers and your main character.”

Act 2 (or Phase 2) – Complications

The hero’s plans for revenge.

This phase often includes pursuit.

Also, there is frequently a third character who tries to stop the protagonist. (Police officer, superior, etc.)

In a serial revenge plot, where several people have to pay, the hero normally starts handing out justice in this phase.

In a non-violent revenge plot, especially one involving a con or sting, the plans are normally “complicated, unwieldy and seemingly impossible.”

Act 3 (or Phase 3) – Climax and resolution

Confrontation.

This is the moment of triumph for the protagonist. If the hero also dies, his death is usually heroic.

If there is a serial revenge, the ringleader or most psychopathic villain is saved for last.

Often the plans go crazy and the hero has to improvise.

Checklist

1. Protagonist seeks retaliation against antagonist for injury (real or imagined).

2. Most revenge plots focus more on action than character.

3. Most often, vigilante justice is used – outside the law.

4. One positive and powerful impact on the audience’s emotion of frustration at bureaucracy is by the hero avenging injustices that the normal justice institutions are too restricted to handle properly.

5. Hero should have a moral reason to seek revenge.

6. Hero’s vengeance must equal, but not exceed, the crime.

7. Act 1. First attempts to redress the wrong should go through normal channels and fail.

8. Act 1. At the beginning, plainly display the hero’s normal life so that the impact of the crime disrupts him so much that he seeks revenge. (Especially as he will probably step outside the law.)

9. Act 2. Plans for revenge and often pursuit. Usually pit two characters against each other.

10. Act 3. Confrontation between protagonist and antagonist. Often hero needs to improvise as his plans fall apart. He can succeed or fail. In modern revenge plots, the hero doesn’t pay a high emotional price for the revenge, so the audience feels catharsis.

My comments

Morally speaking, when revenge is an action plot, it is a simple one of black-and-white (justice). When the villain seeks revenge, it is still good against evil. When it is a character plot like Hamlet, the black-and-white fades to shades of gray.

In fact, Atlas Shrugged could be seen as a revenge story (a subplot to Dagny’s quest): Galt’s revenge on a humanity that adopted altruism, thus committing many crimes against producers.
Michael Stuart Kelly
Chapter 13 – Master Plot #7: The Riddle

All chapters except the last start with a quote and I have decided to not include them (buy the book). The one at the head of this chapter is so charming, though, that I felt that I had to give it.

“The mystery story is really two stories in one: the story of what happened and the story of what appeared to happen.” – Mary Roberts Rinehart

Obviously a mystery story is a riddle plot.

However, Tobias first starts with discussing riddles themselves. He states that one of the delights of a human being is in solving riddles, brain teasers, conundrums, i.e., finding hidden meanings and searching for clues. He calls a riddle “a guessing game, often with a twist,” that is usually witty, shrewd and sometimes insightful.

A Riddle has three parts, (1) general, (2) specific, and (3) answer. Also, it is a mental test, not a physical one.

In ancient literature, it involved gods, ogres and beasts, where the hero must answer a riddle before he got the bride, freedom from captivity, access to someplace or something else he wanted.

In modern literature, it has transformed into the mystery story. The whodunit.

The heart of a mystery story is a paradox and the plot is physical, despite the intellectual appeal, since it must focus on events (who, what, where, when, and why) and not character development. From the book: “Things are not what they seem on the surface. Clues lie within the words. The answer is not obvious (which wouldn’t satisfy), but the answer is there. And in the best tradition of the mystery, the answer is in plain view.”

He also warns that a mystery plot, “… requires a lot of cleverness and the ability to deceive the reader.” Clues are important and the parlor game charades is discussed as a form of understanding how they work insinuation-wise.

A good clue is not obvious and does not have an absolute solution. It can mean one thing as well as another. It has to be understood, but it should be able to be easily misunderstood. It should be causal, but look casual. The best hiding place is in plain view. A clue should blend in with its background and not stand out. (Hide a chicken in a chicken coop, not in a living room.)

Tobias warns against using red herrings in mysteries, since that makes the reader mad. (A red herring is a clue “added for the sole purpose of throwing the reader off track.”)

Readers (the audience for films) usually think of mystery stories as contests between themselves and the author, where they try to figure out the riddle before the protagonist does. Thus it is important for the author to treat his story as a game and play fairly. The author has to find the tension balance between making the solution too easy and making it impossible to figure out.

The protagonist is usually a detective.

One of the conventions that evolved in mystery stories was the “intrusion of the dark, cruel criminal underworld into everyday life.” When used, this creates a good/evil imbalance that increases tension.

Works mentioned

The riddles in Through the Looking Glass by Lewis Carol
Folklore since ancient times.
Fairy tales where the hero must answer a riddle before he gets the bride, access to someplace or something he wants.
“The Lady or the Tiger” by Frank R. Stockton (as example of unresolved paradox)

Authors of whodunits mentioned

Agatha Christie
Raymond Chandler
Dashiell Hammett
P. D. James
Georges Simenon
Mickey Spillane
Arthur Conan Doyle
H. P. Lovecraft
Dorothy Sayers
Ambrose Bierce
Guy de Maupassant
(Tobias says the list is too impossibly long to list.)

Movies mentioned

The Blue Dahlia
The Maltese Falcon
And Then there Were None
D.O.A (Originally Der Mann, Der Seiner Morder Sucht – A Man Searches for his Murderer)
Chinatown (with two riddles running throughout)

Act 1 (or Phase 1) – Setup

The riddle (Usually who did it and why?).

The general part is introduced, i.e., what/where was done and the main characters. The plot is physical. It is not character development.

Act 2 (or Phase 2) – Complications

Specifics – clues.

Appearance versus reality is the main theme when working with clues. Tension comes from both things and language that appear one way and mean something else.

Tobias warns against telegraphing clues or making them stand out. A good clue blends into the background. Camouflage is the rule for clues – same coloration, same background. Create an environment that is natural for clues.

This is where the bulk of the contest with the reader happens. The reader is trying to figure out the mystery before the protagonist does.

Act 3 (or Phase 3) – Climax and resolution

Solution of the riddle.

Tobias warns that the solution has to fit both the general part and the specifics.

The real sequence of events and the real motives are presented, as opposed to the ones that seemed to have happened.

Special consideration – Unsolved Riddles

There is a type of literature where life is seen to be absurd, so no solutions to the riddles presented are given.

Kafka is such an author (The Trial and Metamorphosis). There is no “why” in these stories, but there are riddles. The film 2001: A Space Odyssey by Stanley Kubrick is also mentioned, being full of riddles without answers.

Tobias very generously states that some people get fun from trying to come up with different possibilities, since ultimately nobody knows what is meant. But he also warns that other people think these things are “frustrating and unfulfilling, rather like someone telling you a joke without a punch line.”

From the book: “Writers who are serious about dealing with and reflecting on the true nature of existence often find it presumptuous to present life as finite and clear.” (I can just see Objectivists slapping their hand to their forehead with that one.)

As a precaution against this kind of riddle plot, Tobias says that the general audience does not like it. The general audience demands that its riddles be solved. So the author should decide for whom he is writing.

Checklist

1. Make the core of the riddle cleverness, hiding things in plain sight.

2. Tension comes from the contrast of what appears to happen and what actually does happen.

3. The audience tries to solve the riddle before the protagonist does.

4. The answer to the riddle should be in plain view without being obvious.

5. Act 1 – General: persons, places, events. (Also, the riddle itself.)

6. Act 2 – Specifics: details on how the persons, places and events relate to each other. (Also, clues.)

7. Act 3 – Solution. Present real sequence of events and real motives.

8. Choose audience and write to that one.

9. Choose open-ended (no answer) or close-ended (answer given).

My comments

Ayn Rand always said that Atlas Shrugged was a mystery story. Actually, the first big clue she gives is the unnamed worker Eddie Willers is always talking to. And she did use the mystery story device to put off introducing Galt until late in the book. However, as I mentioned earlier, Atlas Shrugged is essentially a quest plot about Dagny. The mystery is merely a subplot.
Landon Erp
Michael, this chapter has been especially helpful. The story I'm writing now is essentially a murder mystery and it was good to compare Tobias's notes to how I'm developing the story.

So far most of my choices stand up. And I think I was misnaming some of my characters as red herrings when there is a reason why they would be mistaken as the killer.

Sorry I can't get too specific (it is a mystery).

---Landon
Michael Stuart Kelly
Landon,

Like a good selfish egoist, I am doing this study for myself. This thing is filling in gaps that have plagued me for years.

But I am simply delighted that it is helping you create better. Sharing is not a very respectable Objectivist value, but I get off on it.

There. I said it.

(uhhhh.... I feel dizzy all of a sudden..)

And I know that there are more of you out there. I really hope this stuff helps you all.

biggrin.gif

Michael
Michael Stuart Kelly
As I mentioned in the edit to Master Plot #5: Escape, I was half way through a book with an escape plot when I wrote that. I finished the book and just posted the second edit to finish the thought.

I am giving both edits here so you don't have to go back. Still, I recommend going back and reviewing all this material from time to time so it will sink in properly. Even though I am the one writing it and learning oodles, I also do periodic reviews. My head is too hard to retain all that stuff in a once-over only.

:-k

Michael

QUOTE
Edit - By coincidence, I happen to be reading a book about a serial killer by Michael Prescott, In Dark Places, which is an escape plot (so far). However, it is in reverse. The villain is captured and escapes. Then the hunt is on. Also, the protagonist is, in part, one of the ones on the jailer's side, but then I believe she will become hunted by the villain as he is being hunted (or, at least her daughter will be). I will post a breakdown after I finish the book.

Second Edit - I did finish the book. It is a wonderful example of modern storytelling. Essentially it played out as an escape plot, but with a twist. Someone on the good guy's side was captured and needed to escape too. So it was a double escape plot, with the villain and a good guy both being captured. I hope I don't spoil anything by saying the following: the number of major twists and reversals at the end was extremely entertaining. Item of interest: Michael Prescott used to be an Objectivist. He changed his views before becoming a best-selling author. That is why his subject is about a serial killer and not, say, an architect.


Michael
Rich Engle
I was reading MSK's last post and got thinking after he mentioned "Invasion of the Body Snatchers."

An excellent book that gets down to the primal stuff, and how it worked in "B" movie culture is Stephen King's Danse Macabre

http://www.amazon.com/gp/product/042510433...glance&n=283155

It's worth mentioning just from the standpoint of how such a successful novelist as King views and incorporates those kinds of elements into his writing.

Another interesting thing about it is that it is one of his very few non-fiction pieces.

rde
Michael Stuart Kelly
Chapter 14 – Master Plot #8: Rivalry

Tobias emphasizes that rivalry is the story of the irresistible force meeting the immovable object.

Rival: (1) one who competes for the same goal and (2) one who disputes prominence or superiority.

The mother of all rivalries is the beginning of Christianity, with rivalry between God and Satan. However all mythologies contain rivalries of gods.

The main principle is that the strength of the rivals must be evenly matched, but they can have different weaknesses. Making exact strengths for both rivals is boring for storytelling and more suited to sports. The best is the idea of compensating strengths, where one rival will be more physical (strong or skillful) and the other more mental (clever).

Tension comes from opposition. As strengths are balanced, the tension is maintained by one rival winning one time and the other rival winning another. If strengths are uneven, one rival wins easily and that is not good storytelling. It is a good idea for tension to keep the audience unsure about who will win each time – being obvious and then not being obvious (i.e., the physical rival wins by physical prowess at times and by being clever at other times, and vice versa). Tobias suggests that the author create situations specifically designed to test each rival’s strengths.

A rivalry plot is one ripe for deep structure (morality). Tobias claims that the deep structure concept is the most apparent in the rivalry plot and most suited to it. Normal rivals are simply good and evil. However, sometimes a rivalry plot will include opponents who are good guys. (This reminds me of Rand’s technique of main conflicts being competition between heroes, especially the rivalry of the big three for Dagny’s hand in Atlas Shrugged.)

Rivalry is competition – and there must be a winner and a loser (and all the variations on this). Intent is easy, since the goal is the same for each rival. Weaving in emotional motivations like anger, jealousy, fear, love, etc., and highlighting the source of the rivals’ obsession makes for a better story.

There is the concept of power balance also, not just competition for the same goal. As one rival gains in general power and prominence, the other should lose in equivalent measure. Tobias calls this the power curve.

The love triangle is a classic rivalry plot.

Works mentioned

Paradise Lost by John Milton (rivals, God and Satan)
Moby Dick by Herman Melville (rivals, Captain Ahab and the whale)
Billy Budd by Herman Melville (rivals, Billy and Claggart)
Lord of the Flies by William Golding (rivals, the children)
The Virginian by Owen Wister (rivals, Virginian and Trampas)
Superheroes in general and their nemesises
The Odd Couple by Neil Simon (rivals, Felix Unger and Oscar Madison)
The Old Man and the Sea by Ernest Hemingway (rivals, old man and fish)
Mutiny on the Bounty by Charles Nordhoff and James Norman Hall (rivals, William Bligh and Fletcher Christian)
Comedies of William Shakespeare (two rivals competing for the love of a third)
Jules and Jim by Henri-Pierre Roché (movie by Francois Truffaut) (rivals, Jules and Jim)
Ben Hur by Lew Wallace (rivals, Ben Hur and Messala), made into several films, with the most famous one in 1959 with Charlton Heston

Act 1 (or Phase 1) – Setup

The rivals are introduced and find common ground.

There is a catalyst episode, introducing the main conflict and pitting the rivals against each other action-wise.

The antagonist gains superiority during this phase and is the one to take the initiative. The traditional story makes the antagonist ascend in power and influence while the protagonist gets banished to somewhere and disgraced.

Act 2 (or Phase 2) – Complications

This part is the gradual recovery of the protagonist. He ends up gaining superiority (or the threat of it) over the antagonist in this phase until he achieves a parity point. The protagonist is the one to take the initiative in this phase.

If the protagonist has been banished, this part is his struggle back to being able to confront the antagonist.

A good trick is to make the antagonist aware of the protagonist’s progress, so he is always looking over his shoulder and anticipating the final confrontation.

Act 3 (or Phase 3) – Climax and resolution

The confrontation. This cannot happen until the protagonist has reached a point of parity with the antagonist. This stage is usually pure action.

Checklist

1. Source of conflict is irresistible force meeting immovable object.

2. There should be a struggle for power between protagonist and antagonist.

3. Rivals are equally matched.

4. Rivals do not have identical strengths, but compensating ones instead.

5. Begin story at initial conflict point, but show status quo before the conflict.

6. The catalyst scene is usually antagonist instigating the conflict against protagonist.

7. Power curve. As one rival ascends, the other descends.

8. Act 1 – Antagonist gains superiority. Make protagonist suffer from acts of antagonist,

9. Moral issues usually illustrate the sides.

10. Act 2 – Protagonist ascends.

11. Antagonist is usually aware of protagonist’s progress.

12. Protagonist must reach point of parity before final confrontation.

13. Act 3 – Final confrontation.

14. After resolution, protagonist restorers order.

My comments

I couldn’t help but think of the Ridley Scott’s film, Gladiator, while studying this.

Obviously this plot structure is a good one for creating variations on it. For example, The Fountainhead could be seen as a rivalry plot between Roark and Keating. The variation is that the goal is merely architectural success (surface), but the definition of success is vastly different (depth). These rivals even share the same woman (Dominique). The wild-card (and triangle to make things interesting) comes in with the appearance of Gail Wynand. Another variation is that the villain, Toohey, is a secondary character.
Michael Stuart Kelly
Chapter 15 – Master Plot #9: Underdog

From the book: “The underdog plot is a form of rivalry plot (so you should read chapter fourteen before reading this), but it is distinct enough to be a separate category.”

A normal rivalry plot is based on matching strengths. In an underdog plot, the antagonist’s strength is far greater and the protagonist has to overcome impossible odds.

It is characterized as the prevailing of one over many, small over large, weak over powerful and apparently stupid over apparently smart.

The protagonist has to have tenacity and shrewdness, but he also much be virtuous.

Audiences respond more deeply to an underdog plot than to a rival plot. Everybody identifies with an underdog, since that is how all people feel at one time or another. This is heroism that can be felt by all, and most everybody comes up against situations in life where they have no chance to succeed.

Thus, to increase empathy, the protagonist should not have an emotional or intellectual level higher than the audience’s. That way the audience will identify with him more intensely.

The protagonist’s intent is to win. As the cost to himself and others is high, his motivation usually gets some attention – in addition to the action. Thus an underdog plot is essentially an action plot with a bit higher degree of emphasis on character development than normal.

This plot is pretty predictable, since people love it when the underdog wins. Tobias advises to pit the protagonist against overwhelming odds, but warns against making them so lopsided that the story turns into a cartoon.

Works mentioned

One Flew Over the Cuckoo’s Nest by Ken Kesey, and later very popular movie (underdog McMurphy against antagonist Ratched)
The Joan of Arc story (underdog Joan of Arc against antagonist The Church)
Cinderella (underdog Cinderella and the antagonists, the evil step sisters and stepmother)

Act 1 (or Phase 1) – Setup

The protagonist’s life is usually shown before the interruption that changes everything.

Then in an event, the antagonist gains the upper hand and the protagonist becomes disempowered.

As the nature of the protagonist is to resist, he does an action to reverse the descending movement of his life and start gaining strength.

Thus there are three parts to Act 1 – (1) the protagonist’s life before the change, (2) the change, with the antagonist on top and the protagonist on bottom, and (3) another change that turns the protagonist around toward ascent.

Act 2 (or Phase 2) – Complications

Challenges. The protagonist is strong enough now to challenge the antagonist, either directly or indirectly.

In this act, Tobias suggests two events that the protagonist fails at and a third that puts him in a much stronger position, without fully winning. The contest with the antagonist is not completely resolved, the protagonist merely becomes stronger. Tobias notes the magic number of three (two failures and a success).

Thus this third event is a turning point for the protagonist. He goes to a position of much greater strength.

Act 3 (or Phase 3) – Climax and resolution

The final direct confrontation with a much empowered underdog.

The protagonist has to play fair while the antagonist cheats. It is permissible to let the protagonist use the antagonist’s own dirty tricks against him.

Not only does the good guy usually win (but not always), he should strongly feel his triumph (or other climatic emotion), as this is a powerful empathy moment for the audience.

Checklist

1. Similar to rivalry plot except there is a discrepancy of strength, with underdog much weaker than antagonist. The antagonist can be a person, place or thing (like a bureaucracy).

2. The acts are similar to rivalry plot and the power curves are similar (including who initiates the actions).

3. The underdog usually overcomes his opposition at the end.

My comments

There are lots of marital arts films that fit this bill.

Although there are elements of the underdog in The Fountainhead, it involves more the imbalanced competition between Roark and the architectural world, not necessarily the one between Roark and Keating.
Michael Stuart Kelly
Chapter 16 – Master Plot #10: Temptation

From the book: “To be tempted is to be induced or persuaded to do something that is either unwise, wrong or immoral.”

There is a distinction that needs to be made for the purposes of plot – temptation is not for good things, only for bad things that appear to be good. This story is a powerful one because we all have tempting opportunities that appear daily. And it cuts across all classes and types of people.

From the book: “The story of temptation is the story of the frailty of human nature.”

On one end are the benefits that are gained and on the other are the penalties that are weighed and/or ignored. The inner struggle (“yes and no, pro and con, why and why not”) always comes from knowledge – from knowing what to do and from not doing the right thing, but doing the wrong thing instead.

Tobias calls the temptation plot the one that is the most religiously oriented. Frankly, it seems particularly suited to Objectivist type literature, since it illuminates moral choices so well.

Temptation is also very common in fairy tales.

This is a character plot, not an action one. It is good for examining motives, needs and impulses and supports a great deal of character development.

One interesting thing Tobias mentioned is that sometimes (like in the “Our Lady’s Child” story), there is no formal antagonist – the protagonist is the good side of the main character and the antagonist is the bad side. However, there is a concrete antagonist in many plots. Still, making both moral sides inhabit the same character is a nice resource an author can choose for character development.

From the book: “In many ways, this plot creates parables about behavior.”

Tobias warns against focusing the plot too much on the temptation itself and not enough on motivations (including inner struggles with guilt and anger). He advises to give the character a wide range of emotions resulting from the inner turmoil.

Regardless of whether the main character has matured or not at the end, a high emotional cost should be paid.

Works mentioned

The Garden of Eden story from the Bible
“Our Lady’s Child” by Brothers Grimm
Fatal Attraction (movie)
Doctor Faustus (books by Johann von Goethe and Thomas Mann and operas by Boito, Busoni and Gounod)

Act 1 (or Phase 1) – Setup

The protagonist and antagonist are introduced with emphasis on their natures.

The type of temptation is established, (maybe including an examination of gains and punishments).

The first event is when the protagonist succumbs to the temptation. Obviously the protagonist has to fight against himself before giving in.

Usually he rationalizes his behavior. Also, a period of denial can follow.

Act 2 (or Phase 2) – Complications

The benefits enjoyed start going bad and the problems start arising. The protagonist tries to escape punishment. He can continue to deny.

The more he tries to get out of the punishment, the closer it comes to being a reality – the burden becomes heavier and heavier. It finally reaches the point where it is no longer bearable.

Act 3 (or Phase 3) – Climax and resolution

Resolution of the inner conflicts. It can be a happy ending or a sad one. What is important is to show the impact on the main character – whether he matured or not, the emotional price paid and the lesson learned.

Checklist

1. This is a character plot with emphasis on motives, needs and impulses.

2. Morality oriented, with the main character usually moving from a lower moral position (giving in to temptation) to a higher one (lesson learned).

3. Conflict comes from protagonist knowing what to do and not doing it. Tension comes from the interior conflict, but can be shown in exterior actions.

4. Act 1 – Nature of protagonist and antagonist (or two sides of protagonist) is given.

5. Act 1 – Then the type of temptation is presented, its impact on protagonist and protagonist’s struggle against it.

6. Act 1 – Protagonist gives in to temptation, and this can include short-term gratification.

7. Act 1 – Rationalizations.

8. Act 1 – Period of denial after giving in.

9. Act 2 – Effects of giving in. Gains start going sour and the negative side emerges.

10. Act 2 – Protagonist tries to escape punishment.

11. Act 2 – The negative effects should increase in intensity until becoming unbearable.

12. Act 3 – Inner conflicts resolved. Atonement, reconciliation, forgiveness, lesson learned (or full regret of error and damage or destruction for sad endings).

My comments

Doctor Faustus is obviously a variation on this. Instead of giving in to temptation in Act 1, a wager is made between the devil and him. In Act 3, instead of resolving the inner conflicts from giving in, he actually gives in. But still, there are the three acts: setup, complications and resolution, with lots of inner conflicts along the way.

One of the subplots of Atlas Shrugged deals with temptation. It is the story of Dr. Robert Stadler. It is interesting how his story follows the above plot outline to a tee (with a tragic ending for Stadler).
Michael Stuart Kelly
Chapter 17 – Master Plot #11: Metamorphosis

This is one type of plot that most Objectivists will not be interested in, since it is not grounded in reality, but still, it is a good idea to analyze it. I can even see possibilities for entertainment with some Objectivist overtones, like for comic books and movies aimed at the young people audience. This is because good literature, regardless of how fantastic it gets, is about human problems and human solutions.

From the book: “In the metamorphosis plot, the physical characteristics of the protagonist actually change from one form to another.”

This includes vampires, werewolves, princes coming from toads, men becoming cockroaches and things of this nature. This plot is always about a physical change in the basic form of a human being.

The grounds of this are in metaphor and allegory – mostly applied to the animal kingdom. The lion symbolizes strength, the fox cunning, and the wolf (in fairy tails) power, greed and evil, etc. Tobias notes that “we have maintained our animal links through the ages…” And that: “The modern era hasn’t diminished our fascination with the connection between beast and human.”

The metamorphosis usually happens because of a curse. The reason for the curse is wrongdoing or an offense against nature (or the supernatural, but it could be due to jealousy/envy by the one making the curse or even other motives). The curse always comes with a set of conditions, prohibitions and rituals. The person or entity who makes the curse is the one who sets these terms.

If there is a cure for the curse (not just a release from it through death), it is always love. The idea is that love can overcome our “beast” instincts. From the book: “Love can correct wrong, it can heal the wounded and strengthen the weak at heart.” Tobias notes that love comes in many forms, old, young, romantic, family, fraternal, and even the supernatural (God). Thus it becomes a plot that is concerned with the grotesque and the curative power of love.

One interesting thing Tobias implied is that the evil portrayed by a metamorph is essentially the evil within all of us, and the release from the curse is to restore the good that is within all of us.

There are a few metamorphs who are not capable of being redeemed by love, like Dracula and the werewolf. Still, death will release them from their curse.

Not all metamorphs are evil, either (fairy tales, for instance).

An antagonist (who may be the good guy or bad guy, depending on the nature of the metamorph and the curse) is usually put up against the metamorph to help him overcome the curse – usually as a catalyst. Often the antagonist has to do some kind of ritual for the release from the curse to happen. If this is the case, the metamorph has to wait on him to do all the stages of the ritual.

This is a character plot with some physical-change fireworks thrown in. (Focus for the author can be on both character development and special effects.) There is a mystery – what did the protagonist do to become afflicted with the metamorphosis and what needs to be done to free himself?

The protagonist is usually an innately sad person who carries his burden. He also usually dearly desires release from the curse, whether by love or by death. The curse not only affects how a metamorph looks, it also affects how he acts. His life also is governed by the rituals and prohibitions of the curse (avoiding daylight for vampires, effect of full moon for werewolves, etc.).

From the book: “The metamorph is cornered, looking for a way out. There’s usually a way out.” As mentioned, if there is a cure, it is love. If not, it is death. So if death is his only release from the curse, he resists it (which is what a lot of the action is all about), but ends up welcoming his own death on a very deep level.

Works mentioned

The Wolf Man (movie – including many myths, books and films about werewolves)
Dracula by Bram Stoker (including many myths, books and films about vampires)
Metamorphosis by Franz Kafka
“Frog King” by the Grimm Brothers
Beauty and the Beast by Jeanne-Marie LePrince de Beaumont (including many folk tales, and later books and films)

Act 1 (or Phase 1) – Setup

The protagonist (the accursed) is introduced. What he has become is given, but not why he has become that way. (Disclosure of the reason for the curse is usually reserved for Act 3.) So the story usually starts somewhere before the resolution of the curse.

The antagonist (“the chosen one”) is introduced. He is often a victim, but he is usually the one the metamorph has been waiting for. He will provide the means (as catalyst or otherwise) for the metamorph’s release. He is also usually repulsed by the metamorph, but falls under his spell, becoming a physical or mental prisoner. Showing the antagonist becoming a direct or indirect captive of the metamorph is one of the points of Act 1. From the book: “By the end of the first dramatic phase, however, the curse is evident, and the antagonist has felt the effects of it.”

An implicit law of the curse is that there is nothing that the metamorph can do or say to explain or hurry the antagonist along with what he has to do.

Act 2 (or Phase 2) – Complications

This act explores the relationship between the metamorph and the antagonist. Most action centers on escape and recapture.

The metamorph shows both the full range of his dark “animal” side, and can also show a human side (like tenderness, etc.).

Both metamorph and the antagonist advance through complications toward fulfilling the terms of the release. One interesting observation by Tobias is that this advance toward release is the whole point of Act 2, but the audience is rarely aware of it.

Both metamorph and the antagonist also move toward each other emotionally.

Act 3 (or Phase 3) – Climax and resolution

The terms of release come to the critical stage and an incident happens (catalyst or otherwise) that causes the metamorph’s release from the curse and/or effects a physical change.

The full explanation for the curse and its causes is usually given.

Checklist

1. The metamorphosis is usually the result of curse.

2. The cure is generally love.

3. Forms of love: parent/child, romantic, fraternal, God.

4. The protagonist is usually the metamorph.

5. The point of the plot is to show the metamorph’s “process of transformation back to humanity.”

6. This is a character plot, with more focus on the nature of the metamorph than on action. (I mention special effects and the escape/recapture parts for action, however.)

7. The metamorph is usually a sad character.

8. Lots of rituals and prohibitions for the metamorph.

9. The metamorph usually desperately desires an end to his curse.

10. There is normally a way out, called release.

11. The terms of release are most often carried out by antagonist.

12. When this is the case, the metamorph cannot explain or hurry the antagonist’s acts.

13. Act 1 – The metamorph is presented in his state of curse and usually cannot or does not explain why.

14. Act 1 – You should begin the story at some point before release from the curse.

15. Act 1 – The antagonist is presented, often being a catalyst who “propels the protagonist toward release.”

16. Act 1 – The antagonist often starts as a victim, but eventually becomes “the chosen one.”

17. Act 2 – Focus is on the evolving relationship between the metamorph and antagonist. (Action will be mostly escape/recapture.)

18. Act 2 – The metamorph and antagonist move toward each other emotionally.

19. Act 3 – Terms of release are fulfilled. The metamorph reverts to his original state or dies.

20. Act 3 – The reasons for the curse and its causes are given.

My comments

If I remember my vampire (and other metamorph) movies correctly, Act 2 can also gradually reveal details of the terms of the curse’s release ritual – at key moments – as a manner of reversing action, causing plot reversals.

A variation on this plot is that the protagonist can purposefully use magic for the metamorphosis, instead of being cursed by another.

One thing Tobias does not mention is that the attraction of this kind of story is rooted in the human psyche’s fascination with the grotesque. This is almost a view contrary to Objectivism, however fascination with the grotesque has been manifest throughout all of recorded history in various forms of the circus. This plot appeals to that innate fascination.

One good variation that I am thinking about for making some kind of Objectivist metamorphosis story is to make it a psychological story where the metamorphosis is all in the protagonist’s head, it is imagined, and only the protagonist’s love of his own mind, reason and truth brings him back and cures the “curse.” This reason for losing it like that could be drug induced.

(Hmmmmmmm…)
Landon Erp
QUOTE
One good variation that I am thinking about for making some kind of Objectivist metamorphosis story is to make it a psychological story where the metamorphosis is all in the protagonist’s head, it is imagined, and only the protagonist’s love of his own mind, reason and truth brings him back and cures the “curse.” This reason for losing it like that could be drug induced.


Kind of sounds like the plot for a Beautiful Mind.

---Landon
Michael Stuart Kelly
Chapter 18 – Master Plot #12: Transformation

Transformation is a character plot. It is close to the metamorphosis plot, except the transformation is internal, not physical.

Tobias remarks that the study of humanity is the study of change. But some things do not change. From the book: “Time, however, hasn’t altered certain aspects of humanity, and we share much with a Greek citizen in Athens three thousand years ago or an Egyptian trader in Memphis five thousand years ago. The denominators of basic human psychology have remained the same. We’re born, we grow up and mature and we die.

The transformation plot concerns the process of change during the many stages of life. The protagonist moves from one significant state of character to another. The change in character is the result of the action (however what he does is governed by what he thinks). The main character is different at the end than at the beginning.

What the transformation plot does is focus on the nature of the change and “how it affects the character from the start to the end of her experience.” Since different people react differently to the same situations, the core of interest is how the main person is affected by a situation (as people are affected differently, also).

Tobias gives five examples of situations that prompt transformation:

1. Lessons of the adult world.

2. The lessons and impact of war.

3. Search for identity. (Tobias gives the dark side, like Dr. Jekyll and Mr. Hyde and The Invisible Man, but I see this category rich for Objectivists, like leaving the fold of religious or cultural groups where they grew up, or abandoning a collectivist mentality.)

4. Dramatic moments of transition in life (like divorce, death of a loved one, a time when using violence is unavoidable for a nonviolent person, etc.).

5. Someone tampering with the protagonist’s life (like in Pygmalion). (How’s this one also for Objectivists? How about a plot where a depressive collectivist is force-fed Objectivism? Or vice-versa? Wonderful comedy idea…)

It might be interesting to do some serious thinking on this and come up with other possibilities than just these five. (For instance, in “The Kiss,” which Tobias analyzes, there is a small accident – a strange woman kisses the protagonist by mistake, and that spins him into an inner crisis. So “chance event” could be a sixth category.)

Works mentioned

“Indian Camp” by Ernest Hemingway
“I’m a Fool” by Sherwood Anderson
The Red Badge of Courage by Stephen Crane
Catch-22 by Joseph Heller
A Rumor of War by Philip Caputo
Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson
The Invisible Man by H. G. Wells
Ordinary People by Judith Guest
“The Short Happy Life of Francis Macomber” by Ernest Hemingway
Pygmalion by George Bernard Shaw (play, then musical and movie as My Fair Lady)
“The Kiss” by Anton Chekhov

Movies mentioned

The Last Picture Show
The Paper Chase
Kramer vs. Kramer
Straw Dogs (from the book Siege at Trencher’s Farm by Gordon Williams)

Act 1 (or Phase 1) – Setup

The protagonist is shown before the change.

The incident that prompts a crisis, and thus the change, is presented. This is called the initial transforming incident, or inciting incident.

The first effects on the protagonist of the incident unfold. Tobias cautions the author to keep to action and reaction, and cause and effect.

(It is also important to foreshadow the transformation, showing there are lessons to be learned or insights to be made, etc.)

Act 2 (or Phase 2) – Complications

This act shows the “full effects of the transforming incident.” As this is a process plot, the process of transformation is developed by degrees.

Being a character plot, self-examination is used greatly. From the book: “Whatever actions the character takes are a direct expression of what the character thinks. The character’s nature determines the action…”

Act 3 (or Phase 3) – Climax and resolution

This act shows the incident that defines the outcome of the change (final transforming incident or clarifying incident).

Tobias mentions that in this act, it is common for the protagonist to have learned a lesson, or learned a lesson other than what he thought he would learn (where illusion is replaced by reality).

He also is usually a bit sadder but wiser. (This last is not a very Objectivist outcome, although it does have roots in human nature.)

Growth and understanding occur.

Checklist

1. This is a plot that covers “the process of change as the protagonist journeys through one of the many stages of life.”

2. A portion of the protagonist’s life is isolated, concentrating on moving from one significant state to another.

3. Focus should be on the nature of the change and how it affects the protagonist, both before, during and after.

4. Act 1 – Here the initial transforming (inciting) incident that prompts a crisis and starts the process of change is presented.

5. Act 2 – The effects of the transformation develop (the process unfolding). Lots of self-examination is made.

6. Act 3 – Final transforming or clarifying incident. This is where the change is completed. The protagonist understands his experience and how it affected him.

7. Often wisdom comes with a bit of sadness.

My comments

One extremely good piece of advice that Tobias unwittingly gave in the middle of the Act 1 discussion is a comment that a character was “primed” for an event to affect him. Tobias was discussing the disproportionate impact of a mistaken kiss on a Chekhov character. Had he not been “primed” (given proper description of his psychology and actions illustrating it), then the extreme impact would have fallen flat.

A common criticism about Ayn Rand’s characters is their black-and-white nature. This is because they rarely show any significant transformation. The good guys seem to be born that way and so do the bad guys. The only thing the heroes usually do is learn about the world (or “man’s nature”) for becoming wiser than they already are, not learning about an inner state so that they can move on to another more mature state (or better one).

In other words, transformation-wise, Rand’s good guys generally learn how to become “gooder” and the bad guys learn how to become “badder.” That’s all. I think that is why writing her kind of character is so hard for another person to do without coming off as being completely derivative and mediocre. I remember looking through Rand’s Journal and seeing “the curse” popping up as an initial character trait for heroes. This curse is always some innate goodness that the character has, but does not thoroughly understand, and is unable to betray.

The main Rand character that comes to mind where a personality transformation did happen is the subplot of the Wet Nurse in Atlas Shrugged. What made his transformation exceptionally poignant is that he was killed right after the transformation was complete. Rand might have written this to highlight the evil of altruism, but to me, the whole Wet Nurse subplot in itself is one of Rand’s finest dramatic creations.

In short, I see the transformation plot is a great one for Objectivists to use and show some originality, i.e., writing something that does not come off as a weak imitation of Rand.

Edit - After my first read of this chapter, I mentioned “coming of age” above as another name for this kind of plot, but that was not correct. So I deleted that reference. A transformation plot concerns adults. “Coming of age” is a maturation plot.
Michael Stuart Kelly
Chapter 19 – Master Plot #13: Maturation

This is the actual "coming of age" plot. The transformation plot is essentially about adults who are in the process of change (but I can see where it could apply to a younger age group for stories directed at youth). The maturation plot involves growing up – children becoming adults.

One thing usually not noticed is that this kind of plot is very optimistic. The lesson may be difficult, but the person will almost always become better for learning it.

From the book: “The maturation plot is a close relative to transformation and metamorphosis plots, and yet it’s distinct enough to have its own category.” Thus Tobias makes an interesting observation that maturation involves both metamorphosis and transformation. Although not a strict plot requirement, there is a physical change (metamorphosis) of a person from child to adult. And this plot moves the protagonist from innocence to experience.

Obviously it is a character plot, not an action based one. The young person is often a nice person, but his goals are confused or not yet formed. This plot also traces his moral and psychological growth.

The best place to start a story like this is at a point where the young person needs to be tested as an adult.

Many times the action is seen through the eyes of the young protagonist and involves other people, not him. From the book: “The position of observer is quite common, because the young person isn’t old enough to understand or to participate in the action in any meaningful way.”

Works mentioned

“Flight” by John Steinbeck
The Nick Adams stories by Ernest Hemingway
“Indian Camp” by Ernest Hemingway (a Nick Adams story)
“The Killers” by Ernest Hemingway (a Nick Adams story)
Great Expectations by Charles Dickens
Huckleberry Finn by Mark Twain
A Separate Peace by John Knowles
Catcher in the Rye by J. D. Salinger
“Hansel and Gretel” by Brothers Grimm (although a fairy tale is not very psychological)

Act 1 (or Phase 1) – Setup

The full transformation from child to adult is a process that covers many years, however a maturation plot can set the time frame as one day, a few months or years. So deciding the time frame is important to setting up Act 1 properly.

The child is shown here as he is before his life gets changed. He can have a lot of negative or childlike traits. Typical ones are “irresponsible (but fun-loving), duplicitous, selfish, naive.” In other words, one who has not yet understood or accepted the responsibilities of adulthood. (Obviously for Objectivists, “selfish” here means the childish form of the term, not the Objectivist one.) Even though he will have these negative traits, he will probably be endearing, since the audience will forgive a child of many shortcomings at the start.

Then there is a catalytic event. The protagonist is happily in his “child” world when something comes along and shakes it up. This event has to be serious enough to get his attention and seriously challenge his beliefs. Tobias suggests possibly “the death of a parent, a divorce, or suddenly being cast out of the home” as typical events. Challenging a child’s belief in his own immortality and that of his family is emotionally very powerful.

One wise and interesting observation by Tobias is that sometimes and event that will be seen as normal to an adult will actually be world-shattering to a child. He cautions the writer to find those buried emotions in his soul and delve into the child’s psyche so that reactions to events will seem real. From the book: “Don’t let your reader react as an adult, because that will undercut the emotional upheaval your protagonist feels.”

He also cautions that there are some writers who simply cannot tap the inner world of children, so they should avoid this kind of story.

The protagonist usually needs to have a believable balance of maturity and immaturity. Too much on one side or the other will make the character seem phony.

Act 2 (or Phase 2) – Complications

A child never becomes an adult from a single sudden insight. He resists the lessons he needs to learn and tries to maintain his own “child” beliefs, which the world is challenging. This resistance will be a driving force behind the complications.

In te